#pragma once
#include <d3d11.h>
#include "Game.h"
class Quad
{
public:
	Quad(Game* game);
	~Quad(void);
	void Initialize();
	void Draw();
private:
	ID3D11Buffer*			m_vertexbuffer;              // the vertex buffer interface
	ID3D11Buffer*			m_indexbuffer;              // the index buffer interface
	ID3D11VertexShader*		m_vertexshader;        // the vertex shader interface
    ID3D11PixelShader*		m_pixelshader;          // the pixel shader interface
    ID3D11InputLayout*		m_inputlayout;          // the input layout interface
  
	Game* m_game;
};

